Mission Demolition - ReadMe File

Author: Lynn Hogen-Esch

Modified: 2024-09-08

1. What are the controls to your game? How do we play?

  Use the mouse to aim the slinshot, hold down to load the slingshot, then release to fire. For the WebGL build, play in fullscreen for best experience.
 

2. What creative additions did you make? How can we find them?

  I added a total of 2 levels, added 2 castle component variants, Unmoveable and Breakable. Unmoveable components are not affected by projectiles (their transforms are frozen), Breakable components are destroyed when they collide with a GameObject that has a projectile script component. I also used playerprefs to make a high score system, that saves the lowest total shots taken once the last level is completed. I also added a Win Screen, that pops up between levels, displaying the high score (it only updates once you complete the last level, so you see the last lowest total shots) there are two buttons on the win screen (restart and next level). restart reloads the scene & sets the timescale back to 1. the next level button deactivates the win screen * activates the HUD, then runs the nextlevel function. I also added a button to the HUD that lets you switch th view directly to the slingshot.
 

3. Any assets used that you didn't create yourself?

  no
 

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

  No, although I did look at scripts I wrote from past projects to remind me of some functions I was writing
 

5. Did you get help from any AI Code Assistants?

  No
 

6. Did you get help from any online websites, videos, or tutorials?

  No
 

7. What trouble did you have with this project?

  I was a lot more busy this weekend than I thought I would be & had to do everything pretty much last minute (as evidenced by the gitlab push timestamps)
 

8. Is there anything else we should know?

  Nope
StatusReleased
PlatformsHTML5
AuthorHayden HE
Made withUnity

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