Galax 2024
Galax2024 v0.1.0
Author: Hayden Hogen-Esch
Modified: 2024-11-11
1. What are the controls to your game? How do we play?
This game has a multiplayer mode in which you play with 3 people locally and compete against each other to conquer the system. In singleplayer mode, you play against AI-controlled factions, the Gubru and the Czin. Play by clicking & dragging on a planet you control & creating a line between your planet and your target. then move the slider at the bottom to determine the amount of ships to send. Once you are finished sending ships, press B to end your turn. Once the Gubru finishes their turn, the Battle Phase begins. Any ships that arrive that year will resolve their battles. once all ship arrivals have been resolved, the human player starts their next turn. The game ends when one faction has wiped out the other two.
2. What creative additions did you make? How can we find them?
I added the Gubru and Czin AI for singleplayer mode, made it possible to play in multiplayer mode or singleplayer mode, reworked the math behind the battle phase, and made it possible to launch ships through pure code so that the AIs could launch ships.
3. Any assets used that you didn't create yourself?
All of the icons (phase icons, planet sprites, ship pips) were created by using ResEdit to look at the files of the original macOS game, then recreated in Aesprite. All the other assets were screenshots from the original game that were then edited in Photopea to get just the parts I needed.
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
Jeremy Bond helped me figure out what kind of AI system to implement and showed me a valuable resource for learning how to implement game AI, Game AI Pro.
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
Just the Unity Documentation
7. What trouble did you have with this project?
It took me the majority of the project period to figure out how I wanted to set up the AI and how I would implement it through code. I also had issues with having to prioritize coursework for other classes over this project, which resulted in having less time than I wanted to for this project.
8. Is there anything else we should know?
I plan on doing more work for this project over winter break, implementing everything I wasn't able to get done during this project. The intent is to polish it until it's in a fully releaseable state, after which I plan on putting this up on my itch page in it's fully complete form as my first real full solo game.
Published | 16 hours ago |
Status | In development |
Platforms | HTML5 |
Author | Hayden HE |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Local multiplayer, No AI, Retro, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Multiplayer | Local multiplayer |
Player count | 1 - 3 |
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